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Reference

Below are the images references for game elements that can be changed from the Developer Console.

A. Background Images

Select and define the background images used in the game

ReferenceFieldDescriptionAccepted Value
A01Primary ImageUsed as the background in Playground, Profile & LeaderboardImage URL
A02Matchmaking Screen ImageBackground used on the matchmaking screenImage URL

B. Colors

Select and define the colors used in the game

ReferenceFieldDescriptionAccepted Value
B01Main GradientMain theme of the gameR, G, B, A
B02Splash ScreenScreen on the app launchR, G, B, A
B03Primary ColorDominant color used throughout the gameR, G, B, A
B04Primary Shade BrightSettings screen cell divider, Profile tool-tip border, Bottom tab bar selected tab highlight color, Brackets player cell backgroundR, G, B, A
B05Primary Shade Extra BrightMilestone progress barR, G, B, A
B06Bottom TabBottom nav bar accessible to the user across the gameR, G, B, A
B07Top Nav BarTop nav bar accessible to move back to the previous screenR, G, B, A

Used on the matchmaking screen

ReferenceFieldDescriptionAccepted Value
C01Matchmaking Square TileGame specific image displayed on top of matchmaking screenImage URL

D. Match Cards

Used for match details. Each card has 5 sections. Matches are segmented under various Tiers. You can use option Color 2, 3, and 4 to create a gradient effect and differentiate one section from another

Tier 1

Used for primary events

RefereneFieldColor 1Color 2Color 3Color 4
D01Match Prize PoolR G B AR G B AR G B AR G B A
D02Match NameR G B AR G B AR G B AR G B A
D03Match EntryR G B AR G B AR G B AR G B A
D04Match TimerR G B AR G B AR G B AR G B A
D05BorderR G B AR G B AR G B AR G B A

Tier 2

Used for secondary events

RefereneFieldColor 1Color 2Color 3Color 4
D06Match Prize PoolR G B AR G B AR G B AR G B A
D07Match NameR G B AR G B AR G B AR G B A
D08Match EntryR G B AR G B AR G B AR G B A
D09Match TimerR G B AR G B AR G B AR G B A
D10BorderR G B AR G B AR G B AR G B A

Cards displayed on the Playground section

ReferenceFieldDescriptionAccepted Value
E01InviteUsed for referral inviteImage URL
E02Featured Match 1Used for first featured matchImage URL
E03Featured Match 2Used for second featured matchImage URL
E04Daily RewardUsed for Daily reward detailsImage URL
E052x XP BoosterUsed as timer for an active XP boosterImage URL
E062x Currency MultiplierUsed as timer for an active currency multiplierImage URL

F. Currency Icon

Currencies used throughout the game for playing purpose

ReferenceFieldDescriptionAccepted Value
F01Virtual Currency IconVirtual currency used in the gameImage URL
F02Virtual Currency Icon with PaddingUsed on milestone cardImage URL
F03Ticket IconVirtual currency used in the gameImage URL
F04Ticket icon with PaddingUsed on milestone cardImage URL

G. Game Icons

Icons used throughout the game

ReferenceFieldDescriptionAccepted Value
G01Leaderboard Result IconIcon used as header in Leaderboard Result Pop-upImage URL
G02Game SoundIcon under tab Settings > Sounds > Game SoundImage URL
G03MusicIcon under tab Settings > Sounds > MusicImage URL
G04WalletIcon under Joyride Wallet on Shop screenImage URL
G05CopyIcon used for copying the text (Under Wallet address > Joyride Wallet)Image URL
G06Ticket Icon (Profile)Used for Daily reward detailsImage URL
G07Tick MarkIcon used for indicating steps completed for Profile, Milestone completionImage URL
G08Right Arrow IconIcon under Profile > XP RewardsImage URL
G09FUE TooltipFUE Tooltip directionImage URL
G10Playground IconIcon on the bottom tabImage URL

H. Challenges Icons & Background

Icons used on the Challenge section of the game

ReferenceFieldDescriptionAccepted Value
H01XP IconUsed inside the game to indicate XP or XP as rewardImage URL
H022x XP IconDouble XP booster as rewardsImage URL
H032x CurrencyDouble Currency booster as rewardsImage URL
H04Hero Challenge NotifierChallenge that needs to be highlighted. Clicking on this icon opens up a Pop-upImage URL
H05Milestone BackgroundBackground for the milestone on challenges screenImage URL
H06Milestone completedBackground for the milestone completed on milestone progressImage URL

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I. Progress Bar

Used for depicting the player progress at various levels

ReferenceFieldDescriptionAccepted Value
I01Challenge BarIndicate progress on the ChallengeR G B A
I02XP BarIndicate XP progress at each Level post match completionR G B A
I03HUD XP BarIndicate XP progress. Visible next to the profile image on PlaygroundR G B A
I04HUD XP Bar BackgroundNon-filled XP progress on the HUD XP BarR G B A

J. Buttons

Colors used for Buttons. The selected color will be used in the Active state, for the Inactive state the button would have an added opacity

ReferenceFieldDescriptionAccepted Value
J01Standard Primary ActionUsed for primary action. Example : Accept, PlayBackground R G B A, Border R G B A
J02Standard Secodary ActionUsed for buttons that are negative . Example : DenyBackground R G B A, Border R G B A
J03Positive EmphasisButton used for Positive emphasis. Example : Claim Rewards, ClaimBackground R G B A, Border R G B A
J04Extra Positive EmphasisButton used for Extra Positive emphasis. Example : Accept RematchBackground R G B A, Border R G B A
J05HUD Virtual CurrencyBackground behind the Virtual Currency 1R G B A
J06HUD TokenBackground behind the Token Currency buttonR G B A