Skip to main content

Appendix A - Addressable Setup

Addressable Configuration

  • Create a new group(Packed Assets) with the Game ID provided by Joyride. Make this new group the default group

2.png 1.png

  • Add all the assets and related scenes to this group. Do not add scripts to this group. Prepend JRGame to each of the added assets and scenes
  • Create a label (eg: ‘superstackassets’) and attach to each asset

0.png

  • Remove Default Local Group if it is present in Addressable Groups as it may cause issues
  • To build the local/remote downloadable addressable bundle, you can use the options from the Tools/MyTool menu
  • You will find the build files in ServerData/Android/ or ServerData/iOS folder based on platform
  • Replace all scene load commands with Addressables.LoadSceneAsync with ‘addressable name of Scene in above image’ as an argument
Example

Addressables.LoadSceneAsync("Joyride.Superstack/Assets/Scenes/Game.unity");

  • Run the game successfully